With the short amount of time we had for the iteration phase, we met up as a team and brainstormed as many ideas as possible. Each person was expected to bring a minimum of 4 sketches. Some took inspiration from classical lamp designs, while some ventured outside of the box and even utilized futuristic interactions. Below, are some of the sketches we came up with.
Taking four of our favourite ideas, we designed quick low-fidelity models to be critiqued and further iterated on.
The first is a lamp inspired by antique lanterns and the classic Japanese doors. Utilizing customization, the lantern has removable side panels where the user can replace the paper for different translucencies, colours, and/or patterns.
The second is a pattern made to be the ultimate companion for students. Not only does it provide light, it also has a paper surface that can be written on.
The third lamp was designed to work with the environment students study in. With it’s spherical shape, it can be flipped on either it’s concrete side or paper side, depending on what kind of lighting is desired.
The final lamp played with the art of paper folding. With it’s symmetrical but intricate design, this lamp was designed as both a lamp and timer. As design students, we often spend short spurts of time in certain design phases. Although it can act as a normal lamp, by interacting with the controls, it can be transformed into a timer that will slowly shrink, eventually turning off, as the time runs out.




